Please pn me if you could give me a demo with more players as example 16 to see if anet is laggfree in my newest shooter.
Before posting such a nonsense, please get your facts straight about Multiplayer! If you are talking about latency and packet issues, thats natural and happens on the wire and there is nothing Anet can do about it (beside that its not even in the right abstraction layer for this!). If its about the responsiveness of your application and the data is send over the network, then its again not in the Anet abstraction layer and something YOU have to deal with in YOUR code.