not 100% sure on what ur asking for...do you need to know how to apply an action to a enitty / model?
If you want to animate a model your need to use c-lite or c++ in your script file...for example....
action player_walk()
{
blabla bla bla.....
}
in the level editor you then need to assign the action player_walk in my example to the charactor.... check the manual on where to find the actions dial box.
if you dont see any actions after creating them in your script file I would suggest checking to make sure the project is pointing to the correct file....
hope this helps.
if you want some basic code here is some:
function basic_move()
{
var walk_percentage = 0;
while (1)
{
my.pan += (key_a - key_d)*5*time_step; // rotate the entity using [A],[D]
var distance = (key_w - key_s)*5*time_step;
c_move(me, vector(distance,0,0), NULL, GLIDE); // move it using [W],[S]
walk_percentage += distance;
ent_animate(me,"walk",walk_percentage,ANM_CYCLE); // animate the entity
wait (1);
}
}
very basic nothing fancy just something I took out of my old messing around projects..... this is a function just creation an action and put the function inside it.
bare in mind though depending what youve called your keyframes it may or may not work.