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But why putting that news in Tools section ? It's some companiy just using another engine, it doesn't talk about tools ??
It should be on Off Topic , not here !
Because it's Dejobaan -- they're well-known in the Indie scene (not just by GS users, either; I've seen them mentioned in Extra Punctuation, Australian PC magazines, random comments from RPS readers who think of Dejobaan every time they see a creative press release). They've used GS to develop Inago Rage, Epidemic Groove, The Wonderful End of the World (possibly the first GS game to be released on Steam, but I could be wrong), Aaaaa (very well known), 1... 2... 3... KICK IT (unreleased)...

Secondly, it's Unity. A competitor product. The big competitor product. Have you seen the forum description? "Competitor products & game development tools". If this thread gets more than a few replies it'll likely be because it'll turn into a Unity vs GS thread, or at least a discussion on why a developer would make the switch (and why a developer wouldn't).

Supercan is great and all, but outside of Turkey if you tell someone you're using A7/A8 and they ask for any examples of games using that engine, you're better off saying "Almost any PC game by Dejobaan!" than "Supercan". Besides, Supercan is a very short promotional game, whereas Aaaaa... has many hours of play time and is quite well known.


Formerly known as JulzMighty.
I made KarBOOM!