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FX to Convert TGA into Triangels for Shadow creation? #385614
10/20/11 21:04
10/20/11 21:04
Joined: Aug 2005
Posts: 142
Pattensen - Germany
R
REZ Offline OP
Member
REZ  Offline OP
Member
R

Joined: Aug 2005
Posts: 142
Pattensen - Germany
Hello,

got the Problem, how to make the TGA-Files, that I do use in my Demo-Level, to cast a detailled Shadow.

Is there any Shader, that converts a TGA into a kind of flat Model, consiting of Triangels? Where the TGA is totally transparent, there shall be no Triangels.

This Model could be used for the Shadowcration.

Is there such a Shader here around, or does anyone know of?

C.U. R.E.Z.


R.E.Z. Software Development (TM)
Re: FX to Convert TGA into Triangels for Shadow creation? [Re: REZ] #385637
10/21/11 03:48
10/21/11 03:48
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
Look up decals in the manual laugh

Re: FX to Convert TGA into Triangels for Shadow creation? [Re: lostclimate] #385663
10/21/11 17:00
10/21/11 17:00
Joined: Apr 2008
Posts: 650
Sajeth Offline
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Sajeth  Offline
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Joined: Apr 2008
Posts: 650
His problem is not about painting the decal, but about creating the image of that decal at runtime.


Teleschrott-Fan.
Re: FX to Convert TGA into Triangels for Shadow creation? [Re: Sajeth] #385671
10/21/11 19:14
10/21/11 19:14
Joined: Aug 2005
Posts: 142
Pattensen - Germany
R
REZ Offline OP
Member
REZ  Offline OP
Member
R

Joined: Aug 2005
Posts: 142
Pattensen - Germany
@ lostclimate and
@ Sajeth

thank You for Your Answers :-)
Have a nice weekend.

C.U. R.E.Z.


R.E.Z. Software Development (TM)

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