2 registered members (AndrewAMD, juanex),
1,247
guests, and 6
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: To the Gamestudio users
[Re: ventilator]
#386006
10/26/11 20:03
10/26/11 20:03
|
Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
|
Serious User
Joined: Aug 2009
Posts: 1,438
Spain
|
i wouldn't hold my breath just because something got talked about. there is talk about a new WED since 10 years. with what team will conitec do this? where are the fulltime replacements for marco and doug? why isn't anything on the forecast page? what forecast are you looking at?
Last edited by painkiller; 10/26/11 20:03.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
|
|
|
Re: To the Gamestudio users
[Re: painkiller]
#386008
10/26/11 20:11
10/26/11 20:11
|
Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
|
Senior Expert
Joined: May 2002
Posts: 7,441
|
wed was just an example to point out that some stuff here gets talked about for 10 years. actually i meant the support for other platforms. i edited my above post to make it clearer... i agree with mercuryus. gamestudio still can be nice for quick experiments and prototyping but for games you plan to release commercially it now simply makes more sense to use something else.
|
|
|
Re: To the Gamestudio users
[Re: ventilator]
#386527
11/04/11 10:44
11/04/11 10:44
|
Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
|
Expert
Joined: Apr 2007
Posts: 3,751
Canada
|
I'd rather wait half a year or more to get a good WED than waiting just two weeks to get a new GED. Ventilator, you, and everyone else, should know that good software takes time, so lets wait instead of being impatient childs.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
|
|
|
Re: To the Gamestudio users
[Re: ventilator]
#386533
11/04/11 11:21
11/04/11 11:21
|
Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
|
Expert
Joined: Apr 2007
Posts: 3,751
Canada
|
WED isn't developed by JCL as far as I know but by this russian guy and his son. So yeah, keep hoping and don't forget to light up your candles every evening
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
|
|
|
Re: To the Gamestudio users
[Re: ventilator]
#386563
11/04/11 21:55
11/04/11 21:55
|
Joined: Dec 2008
Posts: 1,660 North America
Redeemer
Serious User
|
Serious User
Joined: Dec 2008
Posts: 1,660
North America
|
This might be slightly off topic, but I thought this was slightly interesting. In an article on 1up.com that talked about Quake's development history, this paragraph caught my eye: Tech changes and trouble plagued Quake's early development. At one point, Carmack set up the engine so that every entity in the game was stored in its own level. Romero explains, "Let's say that we build this whole space out and there's supposed to be a door that moves. Anything that's going to move had to have its own level by itself, lit up correctly, and whatever that lighting is getting put on that object has to look exactly the way it would inside of the [stage it's going into]. There's no way to replicate the lighting correctly from inside...there's no way to say, 'I'm a door sitting in a void with some lights hitting it. There's no way to match that so it looks good inside the other level too, that's just not right."
Romero lobbied Carmack to change the system and he eventually acquiesced. As we all know, Gamestudio has used this system for level entities since A4. It seems to me that Gamestudio was always heavily influenced by the Quake engine. Unfortunately since Gamestudio was never developed for any particular game it seems that problems like this were just never corrected when they were being created. I've always felt just like Romero about them, too.
Last edited by Redeemer; 11/04/11 21:56.
|
|
|
Re: To the Gamestudio users
[Re: Redeemer]
#386718
11/08/11 17:46
11/08/11 17:46
|
Joined: May 2002
Posts: 7,441
ventilator
Senior Expert
|
Senior Expert
Joined: May 2002
Posts: 7,441
|
|
|
|
|