#include <acknex.h>
#include <default.c>
action a_player(){
my.pan = 45;
while(me){
if(key_space){
//Superku's code here
var counter = 48; // 16ticks * 3 = 3 seconds
while(counter > 0){
c_move(me, vector(10*time_step, 0, 0), nullvector, NULL);
counter -= time_step;
wait(1);
}
}
wait(1);
}
}
void main(){
level_load(NULL);
ent_create(CUBE_MDL, vector(250, -150, 0), a_player);
}