Har dee har har. Nice one. laugh

My own game engines borrow a lot of the structure from Gamestudio. I appreciate many of its aspects. I suppose a good metaphor for what I was trying to get at with my post above is that building a project with Gamestudio is like building a house on a floating island. Many of the factors stay the same whether you're building on the ground or on a floating island, but I think on the ground you have more freedom to do what you want... and my latest projects do tend to go outside the box, internally speaking. wink

Also: Lite-C doesn't give me cross platform compatibility. I'm writing my latest project on Linux (mostly because I hate dealing with the Windows API + DirectX). So there. wink


Eats commas for breakfast.

Play Barony: Cursed Edition!