Hello,
i have a problem

if(mouse_right == 1)
{
vec_set(temp.x, mouse_pos.x);
vec_set(temp.y, mouse_pos.y);
vec_sub (temp.x, player.x);
vec_to_angle (my.pan, temp);
vec_rotate(temp, my.pan);
}
ok thats the snipet.
On a right mouse click or on hold the right mousebutton the player should rotate to/or with the mouse cursor.
So now if i pressed the right mousebutton the player rotates to the north maximum 90°. why?
he should rotate 360°.
Ok i am not really understand the vector thing but maybe anyone have an idea and could help me please.
I hope you understand my bad english

Thanks a lot
oODarkPassionOo