Soon, but right now I am working (or trying to figure out) to make physX based sword collision. But it just doesn`t work... If somebody knows how I could make physical collisions with attached models, please tell me how
To get an idea whether its worth to use physX based collision for the sword fight think about what effect you want in case the sword hits a shield. Do you want that the models react to it? Do you want to switch to ragdoll physics in that moment? Do you want a mix of animated and ragdoll controlled character?