In Gamestudio (or any 3D engine, for that matter) units of measure like inches and meters have no meaning because there is no point of reference. For internal measurements, Gamestudio uses its own system in which the base unit is called a "quant", but this unit bears no relationship to real world measurements.

Following that thinking, you could thus technically define inches or meters in your virtual world as anything you like, but you must keep in mind that your computer has a hard limit. In otherwords, don't define your "virtual inch" as 3000 quants; as Superku said, you should pick a more reasonable number, like 4 quants. The reasoning behind this is hard to explain; honestly, it really does help to have a good understanding of the way computers handle information before you try producing art in them. But in your case, I would tell you to just keep in mind that, generally speaking, when your computer starts having to pass around numbers with four or five digits, (whatever they may represent) things can get a bit complicated behind the scenes.

Originally Posted By: Delirium
What is a nexus anyway?

The nexus is the portion of your memory that Gamestudio allocates specifically for "level data," which includes anything that is not specifically defined by your script. Blocks and entities, for example, are created by the engine when a level is loaded and subsequently discarded when the level is unloaded. Therefore, they are all stored in the nexus.

EDIT: I didn't realize you're actually an older computer engineer until I read through your post history. In retrospect, I'm sorry if my post sounded a little bit condescending, that was totally unintentional.

Last edited by Redeemer; 11/06/11 02:32.

Eats commas for breakfast.

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