I'd like to put a shadow just below the players feet, all the time. I tried writing a player_shadow action to attach to a simple ball I squashed vertically, then set it translucent. I also tried adding something like player.shadow = on; in the player action. I finally got a large level working and the character walking around. It just looks unnatural without some kind of shadow below the player. Probably ditto the npcs in the level so I'd like to know the right way to put shadows at model's feel. Your help is appreciated. perhaps some kind of shadow casting light? Seems a transparent grey sprite or something would work well enough.


Learning to write lite-C -- A8 commercial