You can use Pappenheimer's snd_create and/ or stay with global sounds:

SOUND* snd_event = "event.wav";

void object_event()
{
snd_play(snd_event,100,0);
}

action object()
{
my.emask |= ENABLE_IMPACT;
my.event = object_event; // <- EDIT forgot this line
}

Last edited by Superku; 11/06/11 19:48.

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