I want to attach a few passable visible entities to one invisible entity.
To do this the visible entities will have to regularly read the invisible entity's position, or the invisible entity will have to regularly write to the cosmetic entities' positions (the second method is better, i think)
before, i was storing handles in the invisible ent's skills and converting them back into pointers every frame, but then i looked closer at the manual and i suspect it's possible to just write pointers straight to skills (although they won't survive saving and loading which is fine)
is this wrong? and if it's right what type of variable do i need to store a pointer? The manual seemed to favour float yet when i tried to copy a pointer to a global variable as a test i got an error message for float, but not short or var.
i'm sorry for such a long question everyone, thank you for any help
