Then are you aware if there is any other way to 'measure' or calculate
the length and width of the UN-TRANSFORMED object?
(other than passing in via entity skills, which Im TRYING to avoid)

Im trying to 'transform' the vertex positions from object space 'quant' values
into float values ( -1 -> +1 ), for the pixel shader to use...
If I need to do part of the calculation in the Vertex-shader, and part in the Pixel-shader
then that is acceptable....


Dont worry about this question... I found it in 'somebodys' sample code higher in this thread...




Last edited by EvilSOB; 11/11/11 08:37. Reason: me is a dumbass...

"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial