what. doesn't that mean there's such a thing as a "local" pointer? but that would make it a hundred times easier!
I thought the only "local" pointers were my and you.
if i can just define a pointer inside a function and trust it to be preserved during wait(1), despite all the other entities using pointers of the same name, that would surely be the most efficient way?
wow i just tested it and it works. man why did they have a section on local variables in the manual yet nothing on local pointers? okay so i'll assume this is the most efficient way, but i'll be happy to hear any further wisdom.
Thank you very much for you time redeemer
