For anyone who is interested (especially Carlos), Ive completed the shader.

It can be found in my shader thread HERE.

Its also got a complete description of how to use it, and
a summary of what it does and where you would want to use it.
And is also packed with a sample script to test it with...

Carlos: Its a bit more complex LOOKING then what we've
discussed here, but thats from added flexability.
It can be made MUCH simpler to look at if we put the
cut-off heights back in as hard-coded numbers.

If you wanna do that, keep it to this thread...
Same goes for any bugs you find in getting it to suit YOUR needs...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial