void* LoadModel(ENTITY* ent); void* LoadModelFromFile(STRING* str); BOOL FreeLoader(void* ld); BOOL SaveModel(ENTITY* ent); BOOL SaveModelToFile(ENTITY* ent,STRING* str); BOOL SaveModelWithLoader(ENTITY* ent,void* loader); BOOL SaveModelWithLoaderToFile(ENTITY* ent,void* loader,STRING* new_fl);
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