OK, sorry, I was confused wink you are welcome smile

Well, I think that physics can enhance a game more than fancy shaders, they are the future (if done properly, of course)! So I am considering to keep on working on this after I finished my client work, well.. since I want to work again on some own games/tech stuff again in 2012, I especially want to have some fluid particles, wind, soft bodies and fracturing. So, after fixing the gaps in joints (which are VERY important imho), I will see what I can do.