Is means like that?
technique bump
{
pass one
{
VertexShader = compile vs_2_0 bump_VS();
PixelShader = compile ps_2_0 diffuseBump_PS();
AlphaBlendEnable = false;

AlphaTestEnable = true;
AlphaFunc = Greater;
AlphaRef = 245;

ZEnable = true;
ZWriteEnable = true;

CullMode = None;

}
}

technique bump_lm
{
pass one
{
VertexShader = compile vs_2_0 bump_VS();
PixelShader = compile ps_2_0 diffuseBumpLM_PS();
AlphaBlendEnable = false;

AlphaTestEnable = true;
AlphaFunc = Greater;
AlphaRef = 245;

ZEnable = true;
ZWriteEnable = true;

CullMode = None;

}
}