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total black for sky_color #387295
11/16/11 21:08
11/16/11 21:08
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
Expert
Hummel  Offline OP
Expert

Joined: Mar 2006
Posts: 2,252
Hi,
would be great if you could add a possibility to set sky_color to total black.
It´s always bugging me that when additively blending light volume geometry I lose some precision due the non-zero background color values. frown

Thanks

Re: total black for sky_color [Re: Hummel] #387300
11/16/11 22:55
11/16/11 22:55
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
This indeed would be a nice addition. The ability to completely turn off the background color should be implemented in a separate fashion. For example, why don't you just let the user wipe the screen himself, or create a new engine variable that controls this?


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: total black for sky_color [Re: Redeemer] #387327
11/17/11 10:43
11/17/11 10:43
Joined: Jul 2000
Posts: 28,133
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,133
Frankfurt
Black switches off the sky color, but a simple workaround is a 32 bit black sky cube or sky cylinder.

Re: total black for sky_color [Re: jcl] #387349
11/17/11 14:13
11/17/11 14:13
Joined: Mar 2006
Posts: 2,252
Hummel Offline OP
Expert
Hummel  Offline OP
Expert

Joined: Mar 2006
Posts: 2,252
But the native skycubes are rendered last and therefore don´t help me with my additive blending problem.


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