Hi @ all!

I started my next game and want to use the physic-engine.
everything works good except the player movement.
at first I was giving the player a box collision but that doesn`t works because, by running the skript, the player disappears suddenly or falls through the test-level(a hollow block),not sure what exactly happens.
So I was trying the capsule collision.at first it looks good.I see the player and can walk around..but there is something strange. I set the foots of the player exactly on the ground but if I push one of the movement-keys, the player model is suddenly a bit over the ground. apart from that the movement works very good.
thx for help laugh

my player-code:
Code:
action hero()
{
	var anim_percentage;

	pXent_settype(my, PH_CHAR, PH_CAPSULE); 

	set(my,SHADOW);
	wait(1);
  
	
	my.emask |= ENABLE_SCAN; // make the player sensitive to scanning
	player = my; // I'm the player
	
	
	while(players_health > 0)
	{
	
		//player movement//
       movement_speed.x = 10 * (key_cuu - key_cud) * time_step; // move the player using "cuu" and "cud"
	movement_speed.y = 10 * (key_cul - key_cur) * time_step; // move the player using "cur" and "cul"

       pXent_movechar(me, movement_speed, NULL, 0);
		///////////////////
		
		//player animation//
		if(key_cuu || key_cud)
		{
			if(movement_speed.x > 0){my.pan = 0;} // turn player to right
			if(movement_speed.x < 0){my.pan = 180;} // turn player to left
			anim_percentage += 7 * time_step;
			ent_animate(my, "walk", anim_percentage, ANM_CYCLE); // play the "walk" animation			
		}   
		
		if(key_cur || key_cul)
		{
			if(movement_speed.y > 0){my.pan = 90;} // turn player to right
			if(movement_speed.y < 0){my.pan = -90;} // turn player to left
			anim_percentage += 7 * time_step;
			ent_animate(my, "walk", anim_percentage, ANM_CYCLE); // play the "walk" animation			
		}   
		
		
		if (key_cuu + key_cud + key_cur + key_cul == 0) // none of the movement keys are pressed?
		{
			anim_percentage += 1.2 * time_step;
			ent_animate(my, "idle", anim_percentage, ANM_CYCLE); // play the "stand" animation
		}
		/////////////////////
	   
		on_l = plant_bomb;
		
		
		
	wait(1);
   }
}




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created games: - Bomber Maniacs