Those entities which has no own global entity pointer assigned, are not required to be removed by ent_remove/ptr_remove, they are cleared by level_load().

If a global entity pointer is assigned, you should remove it, and set to NULL, like this:

Code:
ENTITY*  created_entity;

...somewhere after level load:
created_entity = ent_create("filename.mdl",nullvector,NULL);

...on closing the level, and before new level load:
ptr_remove(created_entity);
created_entity = NULL;



this way when you load the level again, you can create it again safely.

the same is valid for created panels.

Last edited by sivan; 11/17/11 09:00.

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