function bone_lange(ENTITY* ENT, STRING* BONE_1,var lang,var dicke,var hoch,var beginn_abstand)
{
VECTOR* BONE_VEC;
ANGLE* BONE_ANG;
ENTITY* quant1;
quant1 = ent_create("mod1quant.mdl",BONE_VEC,NULL);
c_updatehull(quant1,1);
while(1)
{
vec_for_bone(BONE_VEC,ENT,BONE_1);
ang_for_bone(BONE_ANG,ENT,BONE_1);
if(quant1 != NULL)
{
quant1.scale_x = lang;
quant1.scale_y = dicke;
quant1.scale_z = hoch;
vec_set(quant1.pan,BONE_ANG);
}
wait(1);
}
}