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Huge planes appear when creating entities
#387130
11/14/11 17:36
11/14/11 17:36
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Joined: Nov 2011
Posts: 274 de
lemming
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Joined: Nov 2011
Posts: 274
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Hi everyone! When I use ent_create for my models I get for some reason these huge planes. They are placed slightly over zero Z.  The level is not big (everything you see is just testing stuff) and I made a screenshot from outside, so you see the plane is really big.  I replaced every model (the player is made of multiple models) with guard.mdl and the plane disappeared. So it seems to be something with the model. But what? (I use Bone-Animation.) They are (as well as the level) made in Blender and where exported and imported using FBX. Thanks!
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Re: Huge planes appear when creating entities
[Re: lemming]
#387134
11/14/11 19:30
11/14/11 19:30
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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I think you mean the shadow errors? Then that's caused by stencil shadows, you need to use a closed mesh model to get shadows working properly
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: Huge planes appear when creating entities
[Re: LewyT]
#387194
11/15/11 16:12
11/15/11 16:12
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Joined: Nov 2011
Posts: 274 de
lemming
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I already did. when I disable the hair it takes whatever comes next. Chest, trousers, sword, boots... When only the body itself remains it has a similar effect, but much higher up und more like an even bigger cone.
edit:// @painkiller: no, I don't mean the shadows. But you're right, disabling them makes sense.
Last edited by lemming; 11/15/11 16:14.
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Re: Huge planes appear when creating entities
[Re: lemming]
#387208
11/15/11 19:04
11/15/11 19:04
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Any chance of posting a link to the model itself? The actual one you are using.
It mau be something screwy in the mesh, or the skins.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Huge planes appear when creating entities
[Re: lemming]
#387214
11/15/11 19:39
11/15/11 19:39
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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Do you mean 'imported in MED and then saved as an mdl file? Did you test the animations in MED?
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Re: Huge planes appear when creating entities
[Re: Pappenheimer]
#387227
11/15/11 22:12
11/15/11 22:12
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Joined: Nov 2011
Posts: 274 de
lemming
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I actually did the whole animation in MED and just imported the mesh and skin. (But I want to do everything in Blender for the final models.) But you can get the models.edit:// I did the animation in MED, not WED. 
Last edited by lemming; 11/15/11 22:13.
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Re: Huge planes appear when creating entities
[Re: lemming]
#387249
11/16/11 08:54
11/16/11 08:54
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Ive looked at you models, and I suggest try it without the armor model running.
The other models look OK to my un-trained eye, but the armor is still open-mesh and may be causing shadow-defects.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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Re: Huge planes appear when creating entities
[Re: EvilSOB]
#387284
11/16/11 18:14
11/16/11 18:14
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Joined: Nov 2011
Posts: 274 de
lemming
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So I closed the mesh (hair was open, too) and it gave a nice solution to the shadows. Sadly the huge orange-yellow coloured plane is still there. When I do it the spartan way and wear nothing but the sword:  So the planes always resemble a model (not the skin, as the sword has no skin). Why?!
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Re: Huge planes appear when creating entities
[Re: lemming]
#387384
11/17/11 20:32
11/17/11 20:32
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Just a thought, but have you tried creating a defaultcube? Just for testing. If this is messed up, something is really wrong.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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