better code like this,you can save your object`s addrsss, and remove them .
//save your object address;
int point[10];
int i;
for(i=0;i<3;i++)
{
ENTITY* e = ent_create("resourceflod//baul_armed.mdl",vector(0,100*i,0),NULL);
point[i] = e;
}
//clear your scene now
for(i=0;i<3;i++)
{
ptr_remove(point[i]);
wait(24);
}
Last edited by frankjiang; 11/18/11 21:03.