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Re: What are you working on?
[Re: VPrime]
#388582
12/04/11 18:21
12/04/11 18:21
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Finished the work on my own blogsoftware. I'm quite proud of it, what do you think? And here is the link: http://widerwille.comYou can also read a blogpost about the blog here.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: VPrime]
#388588
12/04/11 20:05
12/04/11 20:05
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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Is that a tilebased game maker? Looks interesting,we actually have a similar project in the works but forked in 2 ways. One for in house game making, and another for the public which will be a little more limited and something that hasn't been done before (we hope ). well sort of tile based. you can place the objects on a grid, but the grid is editable and doesnt need to be used at all. Not sure I'd call it its own game maker. Its more like a gamemaker - file maker so yes a game maker. It was originally supposed to be a basic level editor for the papaya game engine (android games and it say ios which i havent tested). I'm making the editor with rapid-q basic, an old bytecode windows program maker. It works quite well, and supposedly rapidq now has features that are ported to linux, so even if i wanted to distribute on linux i would only have to change some dx lines into gdi(?) lines (they are set up similarly in rapidq basic). anyways when i started it i realized that since i was using a high-level editor to make the dev tool, and because i was using a high level engine, that many features were super easy to add and I just went from there, it doesnt save anything yet, and right now I can only place one object but I have many features added to the ui as placemarkers, and I already know how im going to program them.... so im pretty excited. @sid. Do you sleep?
Last edited by lostclimate; 12/04/11 20:13.
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Re: What are you working on?
[Re: lostclimate]
#388599
12/04/11 21:31
12/04/11 21:31
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Yes. Too much. There are many things I want to do and so little time
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: ventilator]
#388607
12/04/11 22:07
12/04/11 22:07
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Well, the backend was the tricky part. I started it as a simple PHP crawler (which still works), and which runs a s cronjob. The crawler just checks the file hierarchy in a directory against some database entries to know whats new, then it adds the articles to the static.js file which contains all the information about the site. However, I don't use the crawler anymore, although its really cool, because it has a few drawbacks. When I started writing the blog, all articles were just the markdown files parsed into a div, but now there is much more meta information around an article, for example the list of tags, and the GitHub data to generate the nice fork and watch buttons that you can see in Portfolio posts. Here is how this looks like:
jb_portfolio[3] = new Array();
jb_portfolio[3]["file"] = "jb-articles/portfolio/vinter.txt";
jb_portfolio[3]["title"] = "Vinter";
jb_portfolio[3]["id"] = "portfolio:3";
jb_portfolio[3]["github"] = new Array("justsid", "vinter");
jb_portfolio[3]["date"] = new Date("September 10, 2011 12:00:00");
jb_portfolio[3]["tags"] = new Array("vinter", "open-source", "projects", "portfolio");
So, instead of writing a full featured Admin PHP backend, I decided to write a Mac OS X app which does all of this for me, and because I'm lazy, its just a command line app which generates the static.js file for me. Not user friendly, but its working. And as I am the only user of the backend, I don't ned to care about other users \o/ To write the articles, I use Mou.app which is a Markdown writing and preview App for Mac OS X.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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