It may sound like a dumb question, but why not just generate your high-poly
terrains in the third-party program of your choice, and then import to MED
and reduce its poly-count there? (using the Object/Change_Terrain_Vertices tool)

Or am I missing something important there? Im not practiced with pre-defined terrains.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
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