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Re: What are you working on?
[Re: ventilator]
#387762
11/23/11 08:58
11/23/11 08:58
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Joined: Feb 2009
Posts: 2,154
Damocles_
Expert
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Expert
Joined: Feb 2009
Posts: 2,154
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In Java4k, we are using a highly optimized and compressed archives. Not an executable. Also Java provides many high-level methods Wich only need to be called. The unpacking is also handled externally. And as said, you can use a lot (not all) of your provided memory, and much higher Processorspeed than in the old days.
All this adds to the possibibily to make complex games in such a small size.
Nevertheless, 4k does not give you space to store any "normal" assets, images or sounds. So its heavily relying on procedural generation. Even a short text can often drive the game out of bounds.
The resulting sourcecode also looks very messi. And highly linear. (mostly using just one Class, with one main procedure, and 2 small Appletspecific procedures)
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Even in gamestudio, Im shure its possible to write a decent game in like 64kB(zipped), if the enginefiles are not counted in. Last 256k contest already showed that some cool games can result out of that.
Btw, this text here is already 1.034 Bytes ACSII
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Re: What are you working on?
[Re: Damocles_]
#387871
11/24/11 21:50
11/24/11 21:50
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: WretchedSid]
#387895
11/25/11 05:50
11/25/11 05:50
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Joined: Oct 2006
Posts: 873
Shadow969
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User
Joined: Oct 2006
Posts: 873
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Maybe a photorealistic medival simulation? I call that an improvement. now that's what i call a sense of humour nice games btw
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