if(c_trace (from,to, SCAN_TEXTURE|USE_POLYGON)>0)
{
CONTACT* c = ent_getvertex(hit.entity, NULL, hit.vertex);
short* trianlgeBuffer;
ent_buffers(hit.entity,0,0,NULL,&trianlgeBuffer,NULL);
short sv1=trianlgeBuffer[hit.triangle*3];
short sv2=trianlgeBuffer[hit.triangle*3+1];
short sv3=trianlgeBuffer[hit.triangle*3+2];
printf("clicked:%i / triangle vertexes:%i ; %i ; %i",(short)(int)c.vertex,sv1,sv2,sv3);
if(hit.vertex==sv1||hit.vertex==sv2||hit.vertex==sv3) printf("This should always pop up :S");
}