Hi,

can you please make the volume/range characteristic of played entity sounds more customizable? You can have only 1000 quants as hearable distance, well, this is pretty much nothing! I am crashing very hard logs against very large pieces of metal and as soon as I orbit my camera a bit away, I can hear nothing, and, in the next moment, it is ultra-loud. Why did you limited to that?

Can you please change the behaviour? Like

ent_playsound(ENTITY*, SOUND*, var rangeMaxVolume, var rangeZeroVolume);

so that I could say e.g. in the range of x <= 256 quants it is 100% volume and in the range x >= 4000 quants it is 0% volume and inbetween the volume is linearily faded.

Best regards,
-Christian