Even if there's no range restriction, IMO the sound usually is too quiet when you're not near the entity. Thus HeelX' request would be a very welcome addition:
Quote:
so that I could say e.g. in the range of x <= 256 quants it is 100% volume and in the range x >= 4000 quants it is 0% volume and inbetween the volume is linearily faded.



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