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MapBuilder #388396
12/02/11 10:49
12/02/11 10:49
5 Images
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
MapBuilder

MB is a lightweight outdoor level editor ideal for 3DGS beginners for creating game scenes within minutes without deep 3D knowledge. It is terrain based, populating with sprites, models, and wmb entities is really easy, just one click. Entity placement and modification, sky and material adjustment, terrain deformation and texture painting in real time, by a simple graphic interface, with open source save/load system.

Wmb levels can be opened and exported too, from version: v.1.07. Postprocessing in WED is possible by .$$m files.

Freeware resources are included in the package. Compatible with both A7 and A8 engines. Suited for 3DGS 'Free' and 'Extra' editions of 3DGS. Later some additions of shader functionality can be expected for 'Commercial' users.

The editor package, 4 simple example game projects (open source, containing the necessary MB level loading scripts), a script and file package for creating new projects, and the (partially ready) online documentation can be found at MapBuilder homepage .

There are also some other resources and tutorials too. Everything for free laugh

More screenshots showing menu options and example scenes

Video Tutorials

The integrated RTS pathfinder and game AI system in development

90 Comments
Re: MapBuilder [Re: sivan] #398250
03/30/12 08:24
03/30/12 08:24
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
My congratulations sivan, now you are a father! laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: MapBuilder [Re: sivan] #398251
03/30/12 08:28
03/30/12 08:28
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany

hey congratulations for your growing family. Another Dad here at the forums.


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: MapBuilder [Re: sivan] #398252
03/30/12 08:33
03/30/12 08:33
Joined: Jan 2009
Posts: 78
always overseas
S
SeaCancer Offline
Junior Member
SeaCancer  Offline
Junior Member
S

Joined: Jan 2009
Posts: 78
always overseas
Excellent work!
Keep it up laugh

PS: Congratulations, I think you will work hard the coming days, since you will not be able to sleep well tongue

Re: MapBuilder [Re: SeaCancer] #398257
03/30/12 10:18
03/30/12 10:18
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
Hey Dad, congratulation.

Re: MapBuilder [Re: Widi] #398265
03/30/12 12:23
03/30/12 12:23
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
thanks, he's my second child, so the harder is now to deal with the 3-year-old girl... (she's my beta tester) laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder [Re: sivan] #400282
04/28/12 06:33
04/28/12 06:33
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
My latest video of the really working group pathfinder integrated int MapBuilder, designed for a RTS battle system:
http://youtu.be/U68sFfo0oNk


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder [Re: sivan] #400406
04/30/12 14:16
04/30/12 14:16
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Please check my first "how-to-start" video demonstrating how simply you can add ground and water terrains, and place/modify obstacle models:
http://www.youtube.com/watch?v=L7NrRKfT2aM


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder [Re: sivan] #400426
04/30/12 18:01
04/30/12 18:01
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Awesome work!
I love the little jumpy motion newly created objects make!

One thing I do notice though is that the editor is very specific to terrain-levels. You say it is terrain based, so I guess that's what you're going for, but if you ever want it to be more than that, maybe a grid and snap-to-grid (and snap-to-vertex/snap-to-object) functions would be useful.

I hate your mouse pointer though. It looks much less professional than everything else in the editor tongue. If I were you, I'd choose something that's very much like the ubuntu standard pointer. It needs to be thinner (more pointy) and smaller.


~"I never let school interfere with my education"~
-Mark Twain
Re: MapBuilder [Re: Germanunkol] #400428
04/30/12 18:32
04/30/12 18:32
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
ahh... I spent at least one minute with making that mouse pointer grin you are absolutely right laugh

snap to grid is implemented, there is a checkbox []snap both on obstacle models and map entities panel in the left middle somewhere... normally on, and entity middles are then set to closest tile middle. but it should be also for shrubs as they are also colliding entities... snap to object is planned later for multi-entity buildings only.

I think it will be terrain specific forever, because I started to make it for my own purposes, and the whole editor is built around an automated terrain analysis and map decomposition process needed by my pathfinder and AI system.


Re: MapBuilder [Re: sivan] #401459
05/19/12 20:55
05/19/12 20:55
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
Expert

Joined: Apr 2008
Posts: 2,488
Awesome work !

I just played Diablo 3 and seen ho much one game from 2006 is lot lot more advanced in tersm of levels and lightening :
Titan quest.

Some videos to inspire you with Titan Quest Editor :

Developper diary : world editor

Titant Quest editor part 3



Last edited by ratchet; 05/19/12 20:57.
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