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MapBuilder #388396
12/02/11 10:49
12/02/11 10:49
5 Images
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
MapBuilder

MB is a lightweight outdoor level editor ideal for 3DGS beginners for creating game scenes within minutes without deep 3D knowledge. It is terrain based, populating with sprites, models, and wmb entities is really easy, just one click. Entity placement and modification, sky and material adjustment, terrain deformation and texture painting in real time, by a simple graphic interface, with open source save/load system.

Wmb levels can be opened and exported too, from version: v.1.07. Postprocessing in WED is possible by .$$m files.

Freeware resources are included in the package. Compatible with both A7 and A8 engines. Suited for 3DGS 'Free' and 'Extra' editions of 3DGS. Later some additions of shader functionality can be expected for 'Commercial' users.

The editor package, 4 simple example game projects (open source, containing the necessary MB level loading scripts), a script and file package for creating new projects, and the (partially ready) online documentation can be found at MapBuilder homepage .

There are also some other resources and tutorials too. Everything for free laugh

More screenshots showing menu options and example scenes

Video Tutorials

The integrated RTS pathfinder and game AI system in development

90 Comments
Re: MapBuilder [Re: ratchet] #401773
05/24/12 13:56
05/24/12 13:56
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Hi all!

Be prepared, a new release is approaching!

New features coming soon:
- terrain skin texture painting, saving/loading, and other manipulations using the terraintex.fx (ffe using alpha blending and tiling). it is accessible for free and extra users too! (ready)
- skin and texture manipulations for 1 skin + detail map terrains with a nice texture set (in development)
- mass placement of selected entities, in different, category specific quantities: grass sprites (10000 pcs), grass models (10000 pcs), shrubs (1000 pcs), obstacle models (100 pcs). the area is the full terrain or the game area, only over water i.e. when z>0 (ready)
- progress bars on loading, to see that MB is working behind (ready),
- new mouse pointer laugh (ready)
- tile snapping for shrubs (ready),
- terrain decomposition for game AI (requires longer loading, so disabled by default), which is used by the built-in testable RTS group pathfinder (tile based hierarchical pathfinding). (ready)
- customizing wmb compilation options (I try to not to forget it to make...)

As you could see, I created a youtube channel for MapBuilder Tutorials and another for the pathfinder in development.

I'm upgrading soon to commercial, then I will definitely add in near future multitexture terrain shader support using rgb blendmap, and also some other shaders to be used at design time.

Any idea welcome laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder [Re: sivan] #401846
05/25/12 07:59
05/25/12 07:59
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany
hey nice....honorable work...espacially when you have to share your sparetime with another focus:)

I will test the new version.


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: MapBuilder [Re: gri] #401886
05/25/12 15:16
05/25/12 15:16
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
yes, children are at the place number 1), and I can get some time only from my worktime, but it is a secret! laugh (what is building industry related, and it is in a big-big trouble here, so I have a bit more time than some years ago)


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder [Re: sivan] #401912
05/25/12 20:25
05/25/12 20:25
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
I would like to check this out ,do you stil have a free version up


Compulsive compiler
Re: MapBuilder [Re: Wjbender] #401933
05/26/12 15:01
05/26/12 15:01
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
yes atm everything is free, the only thing I do not plan to share freely is the pathfinding + game AI source codes (but the latter ones are in early stage of development). but maybe they will never be shared at all, only I will use them, because really game specific...

Last edited by sivan; 05/26/12 15:09.
Re: MapBuilder [Re: sivan] #403485
06/21/12 08:31
06/21/12 08:31
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
MapBuilder version 1.16.2 is finally out now! It's free, but donations are welcome laugh

Please check my homepage for downloading. It is now only one rar file, both A7 and A8 compilations are included, together with a lot of samples.

New features are what I mentioned earlier, plus entity seeding got a simple panel for quantity settings, and entity placement is now done by left click or by holding down left button for continuous placement.

You can check my new pathfinder demo by pressing CTRL+T if a level is fully loaded, and when mouse pointer is somewhere in the middle of the game area (you can check game area and how it is subdivided into clusters and tiles by SHIFT+F10). It places 120 units in 4 groups. Select group by left click, move to position by right click. Other help info is displayed.

Moreover, if you hold down ALT for a few seconds when you start to load a full map, further terrain decomposition is processed, which is needed for proper working of the above mentioned new pathfinder demo.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder [Re: sivan] #403582
06/22/12 11:05
06/22/12 11:05
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany
hi sivan,

thanks

I get an App-crash.

Start Mapbuilder > construct terrain > Terrain modification > Edit Textures > try to paint (wich doesnt show any result) > click on "File" > message appears "Updating please wait" >> crash ....app needs to close


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: MapBuilder [Re: gri] #404020
07/01/12 10:39
07/01/12 10:39
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
thanks a lot, I'll check that soon!


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder [Re: sivan] #404084
07/02/12 10:03
07/02/12 10:03
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
the A7 compilation or running from SED is fine for me, but I'll test it at home too where I can access A8 (I had no enough time for testing in A8).

the only thing that can result in unexpected errors is a too long installation folder name (>128).


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: MapBuilder [Re: sivan] #404105
07/02/12 13:47
07/02/12 13:47
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
hi,
I tried the same in A8 and it works for me, independently from texture format. does the same happens for every terrain files?


Free world editor for 3D Gamestudio: MapBuilder Editor
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