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MapBuilder
#388396
12/02/11 10:49
12/02/11 10:49
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Joined: Mar 2011
Posts: 3,150 Budapest
OP
Expert
MapBuilder
MB is a lightweight outdoor level editor ideal for 3DGS beginners for creating game scenes within minutes without deep 3D knowledge. It is terrain based, populating with sprites, models, and wmb entities is really easy, just one click. Entity placement and modification, sky and material adjustment, terrain deformation and texture painting in real time, by a simple graphic interface, with open source save/load system. Wmb levels can be opened and exported too, from version: v.1.07. Postprocessing in WED is possible by .$$m files. Freeware resources are included in the package. Compatible with both A7 and A8 engines. Suited for 3DGS 'Free' and 'Extra' editions of 3DGS. Later some additions of shader functionality can be expected for 'Commercial' users. The editor package, 4 simple example game projects (open source, containing the necessary MB level loading scripts), a script and file package for creating new projects, and the (partially ready) online documentation can be found at MapBuilder homepage . There are also some other resources and tutorials too. Everything for free More screenshots showing menu options and example scenes Video Tutorials The integrated RTS pathfinder and game AI system in development
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Re: MapBuilder
[Re: ratchet]
#401773
05/24/12 13:56
05/24/12 13:56
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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Hi all! Be prepared, a new release is approaching! New features coming soon: - terrain skin texture painting, saving/loading, and other manipulations using the terraintex.fx (ffe using alpha blending and tiling). it is accessible for free and extra users too! (ready) - skin and texture manipulations for 1 skin + detail map terrains with a nice texture set (in development) - mass placement of selected entities, in different, category specific quantities: grass sprites (10000 pcs), grass models (10000 pcs), shrubs (1000 pcs), obstacle models (100 pcs). the area is the full terrain or the game area, only over water i.e. when z>0 (ready) - progress bars on loading, to see that MB is working behind (ready), - new mouse pointer  (ready) - tile snapping for shrubs (ready), - terrain decomposition for game AI (requires longer loading, so disabled by default), which is used by the built-in testable RTS group pathfinder (tile based hierarchical pathfinding). (ready) - customizing wmb compilation options (I try to not to forget it to make...) As you could see, I created a youtube channel for MapBuilder Tutorials and another for the pathfinder in development. I'm upgrading soon to commercial, then I will definitely add in near future multitexture terrain shader support using rgb blendmap, and also some other shaders to be used at design time. Any idea welcome 
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Re: MapBuilder
[Re: sivan]
#401846
05/25/12 07:59
05/25/12 07:59
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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hey nice....honorable work...espacially when you have to share your sparetime with another focus:)
I will test the new version.
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: MapBuilder
[Re: sivan]
#401912
05/25/12 20:25
05/25/12 20:25
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Joined: Mar 2012
Posts: 927 cyberspace
Wjbender
User
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User
Joined: Mar 2012
Posts: 927
cyberspace
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I would like to check this out ,do you stil have a free version up
Compulsive compiler
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Re: MapBuilder
[Re: Wjbender]
#401933
05/26/12 15:01
05/26/12 15:01
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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yes atm everything is free, the only thing I do not plan to share freely is the pathfinding + game AI source codes (but the latter ones are in early stage of development). but maybe they will never be shared at all, only I will use them, because really game specific...
Last edited by sivan; 05/26/12 15:09.
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Re: MapBuilder
[Re: sivan]
#403485
06/21/12 08:31
06/21/12 08:31
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
OP
Expert
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OP
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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MapBuilder version 1.16.2 is finally out now! It's free, but donations are welcome  Please check my homepage for downloading. It is now only one rar file, both A7 and A8 compilations are included, together with a lot of samples. New features are what I mentioned earlier, plus entity seeding got a simple panel for quantity settings, and entity placement is now done by left click or by holding down left button for continuous placement. You can check my new pathfinder demo by pressing CTRL+T if a level is fully loaded, and when mouse pointer is somewhere in the middle of the game area (you can check game area and how it is subdivided into clusters and tiles by SHIFT+F10). It places 120 units in 4 groups. Select group by left click, move to position by right click. Other help info is displayed. Moreover, if you hold down ALT for a few seconds when you start to load a full map, further terrain decomposition is processed, which is needed for proper working of the above mentioned new pathfinder demo.
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Re: MapBuilder
[Re: sivan]
#403582
06/22/12 11:05
06/22/12 11:05
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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hi sivan,
thanks
I get an App-crash.
Start Mapbuilder > construct terrain > Terrain modification > Edit Textures > try to paint (wich doesnt show any result) > click on "File" > message appears "Updating please wait" >> crash ....app needs to close
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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