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Re: What are you working on?
[Re: ratchet]
#388370
12/01/11 21:53
12/01/11 21:53
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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Transformed normal map to grey map : Under photoshop we can paint in some color mode that don't alter what is drawn under ! For example i could paint green, the black and white variation of the texture would remain untouched, it would just become some Green variation ! Does someone knows if that exists under Gimp ? If not i will go cartoon, or will do haindpainted stuff !
Last edited by ratchet; 12/01/11 21:54.
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Re: What are you working on?
[Re: ratchet]
#388374
12/01/11 23:18
12/01/11 23:18
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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You can do that in GIMP. Under brush options I'm pretty sure you can choose stuff like addition, multiply, colorize, and so on. Alternatively, have your grey layer as a "multiply" layer on top of your colour layer.
Formerly known as JulzMighty. I made KarBOOM!
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Re: What are you working on?
[Re: Superku]
#388379
12/02/11 00:02
12/02/11 00:02
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Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
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Serious User
Joined: Aug 2009
Posts: 1,438
Spain
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Nice, but: Increase terrain brightness + contrast a little, many people think they need to have fairly low contrast textures for a realistic look but IMO it just makes the graphic look dull. I would at least double (in x and y, thus quadruple) the terrain's vertices, use for example terrain_lod and this won't be an issue.
BTW the shadows point into the wrong direction (compare last screenshot). lol something was bothering me, but i couldnt pick out what it was, superku got it with the shadows. should be a simple fix The sun isn't set very powerful, that probably causes the low contrast. Lol it seems I forgot to rotate the skycube to fix the sun angle. About terrain resolution, maybe cd_saber can do that. this game remembers me on mount & blade :-)
but looks good! thanks! Very good ! From artistic point of view, you could put some 3D assets around buildings to simulate life, or some grass , rocks around them , more things. For the moment they are just building "posed" on a simple flat terrain. That's what will bring the scene to life These pictures are just an example , we don't ask to make another Skyrim copy, we already have it , we don't need a some "copy" game without originality ! Keep it up ! Yes, the level isn't really finished, We use it for testing code and stuff, later we will add more props and finish it properly.
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
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Re: What are you working on?
[Re: Hummel]
#388446
12/02/11 23:29
12/02/11 23:29
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Rei: tried something similar in the past, but based on several cube meshes. One cubemesh at the start, and selected cubic parts removed etc. But required one entity per Block >.<. Are you going to make the source public?
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Superku]
#388467
12/03/11 15:17
12/03/11 15:17
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Rei: IS your mesh a single mesh or made out of several meshes representing the sides?
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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