O.....K.....

Ive done the working example as found below inside the spoiler.

This works (well) as expected, but I still want to declare the array with
ENTITY **slab_ents[4]; instead of ENTITY ***slab_ents;
So Im going to try reverse engineering this example and see how we go...

Click to reveal..
Code:
ENTITY ***slab_ents;

void create_slabs()
{
 	var LOD, i;
	slab_ents = (ENTITY***)sys_malloc(sizeof(ENTITY**)*4);
	for(LOD=0; LOD<4; LOD++)
	{	
		slab_ents[LOD] = (ENTITY**)sys_malloc(sizeof(ENTITY*)*10);
		for(i=0; i<10; i++)
		{
			(slab_ents[LOD])[i] = ent_create("slab3.mdl", nullvector, NULL);	
		}	
	}			
}


void slabs_terminate()
{	
	var i, LOD;
	for(LOD=0; LOD<4; LOD++)	
	{	
		for(i=0; i<10; i++)
		{
			ent_remove((slab_ents[LOD])[i]);	
		}
		sys_free(slab_ents[LOD]);
	}
	sys_free(slab_ents);
}




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