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Re: ACDFSM (or the ultimate dynamic shadowmapping solution?) [Re: Ch40zzC0d3r] #388701
12/06/11 17:32
12/06/11 17:32
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Am I the only one with A8 getting an undefined identifier error for "mtl_hdr"?

Re: ACDFSM (or the ultimate dynamic shadowmapping solution?) [Re: Pappenheimer] #388703
12/06/11 18:13
12/06/11 18:13
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
You need to update to newest version bro wink

Re: ACDFSM (or the ultimate dynamic shadowmapping solution?) [Re: Ch40zzC0d3r] #388727
12/06/11 23:12
12/06/11 23:12
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
My PC is very old, with GeForce 6600 256 mb, it's slow as hell... I get terrible shadows with 1-2 fps... With some strange artifacts, like shadow lines on the ground...

The best and the fastest shadows I've seen are the one from old Shade-C beta version. Shadows from sun, I get stable 60 fps on my old PC.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: ACDFSM (or the ultimate dynamic shadowmapping solution?) [Re: 3run] #389206
12/11/11 17:10
12/11/11 17:10
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
I didnt know that shade-c have shadowmapping shocked
How the hell activate it? I couldnt find a real function in manual...

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