Thanks, but I won't continue it, it's not really fun ("make a great game or kill it early" wink ).

@flatron: Use absolute movement (second movement vector of c_move).
Imagine you have a direction vector (vec_rotate and car.pan) and an absolute movement vector, now blend, depending on the grip your car has, between those, i.e. add the direction vector to the speed vector and normalize.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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