Stencil shadows are only cast from entities. As I said, by default Gamestudio cannot cast dynamic shadows from world geometry.

Originally Posted By: Aku_Aku
What/Which shader should i use and how to get correct lighting on a level entity surface when it illuminated by an dynamic spot light and when it isnt illuminated?

Use a proper lighting shader like PSSM.

Last edited by Redeemer; 12/09/11 00:45.

Eats commas for breakfast.

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