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The Battle for Forgol
#320933
04/25/10 21:41
04/25/10 21:41
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Joined: Jul 2004
Posts: 785 Serbia
OP
User
The Battle for Forgol
Hello everyone! There is a time to present a project on which work the last 3 years - The Battle for Forgol. It is a platform sidescroller RPG adventure in which young warrior Iglarion must win Dandarach immortal conquerors, who evil magician gave the stone body. To defeat Dandarach he must find five daggers that must be installed in his magic shield - the only weapon that can crash his stone body. To succeed in it he must find the five military leaders, who kept the dagger. In this way the great adventures awaiting him, a large number of monsters, logical tasks, fight, finding equipment that will help him to progress in the adventure, finding friends who will help him in solving puzzles and much more ... Gameplay video: The Battle for Forgol (September 2013) ---------------------------------- Credit notes: Programming: by Roganovic Veljko Level Desing: by Roganovic Veljko and Markus Scholder Music: by Colburn Hayden and Cameron Hayden Models: by Markus Schloder and Roganovic Veljko Graphic: by Markus Schloder Story: by Roganovic Veljko
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Re: The Battle for Forgol
[Re: WretchedSid]
#384487
10/03/11 22:28
10/03/11 22:28
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Perhasp the font of the dialog texts could be changed ? I really don't like it a lot caus vertical lines are too thin, and it makes not easy to read the words as with another font ! Just my personnal taste !
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Re: The Battle for Forgol
[Re: Schloder87]
#384534
10/04/11 16:20
10/04/11 16:20
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Joined: Jul 2004
Posts: 785 Serbia
Iglarion
OP
User
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OP
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Joined: Jul 2004
Posts: 785
Serbia
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Cartoon_baboon you're right, we need update in jump animation but also in code. I must stop player.z on splitsecond after we start jumpframes, then this will looks much better. Now jump looks a bit strange, but we will fix this. Some of my terible english mistakes MrGuest already fixed, and i also fix this in my dialog script, but whole dialog text wait professional translation on English and Deutsch for now (for other languages we will see in future) @Ratchet, about fonts for now we will try change only colors. We already try some variance with yellow and orange, and yellow and blue, and looks better of white/red combination. When we found some good solution we will put picture here Again thank you all for nice words, this is really big motivation for Markus and me to keep hard work!
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Re: The Battle for Forgol
[Re: ratchet]
#389122
12/10/11 17:56
12/10/11 17:56
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Joined: Jul 2004
Posts: 785 Serbia
Iglarion
OP
User
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OP
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Joined: Jul 2004
Posts: 785
Serbia
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Hi Ratchet! Yes like always we have lot of news . We just finished a new "dead land" map, and now we have 85% finished land. Also we make a some 2d levels, like 3 big castle level. There is also many updates in player code, dialogs, cutscens and new music. Sorry, still we do not have full polished levels for new video, but i just now post a two new picture.
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