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Re: What are you working on?
[Re: ratchet]
#389220
12/11/11 20:00
12/11/11 20:00
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Joined: Sep 2007
Posts: 101 Luxembourg
krial057
Member
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Member
Joined: Sep 2007
Posts: 101
Luxembourg
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Hi, Working on a custom Path Editor: www.youtube.com/watch?v=O07tSEez7sc(sorry for the bad quality  ) SOme Features: -add nodes and bezier curves(which can be changed with the help of a magnet) -move nodes over ground -insert nodes -delete nodes -save path -laod path -give nodes up to 10 skills and setting flags(for example you can set the magnet flag and the node will be transformed to a magnet) -change position and rotation properties -move an entitiy along the path(see end of video) (The path is implemented with the help of linked lists) Want to implement an other feature, but having some problems with it (See: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=387988#Post387988) regards, Alain 
Last edited by krial057; 12/11/11 20:05.
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Re: What are you working on?
[Re: krial057]
#389223
12/11/11 20:15
12/11/11 20:15
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@Krial057 : Cool ! Is is for personnal project ? What GUi system do you use ? -------- 10 min texture work today : 256*256 diff and normal map (128*128 could do the job, very simple, no details ) 
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Re: What are you working on?
[Re: Rondidon]
#389462
12/14/11 16:36
12/14/11 16:36
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Joined: Jul 2007
Posts: 620 Turkey, Izmir
Emre
User
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User
Joined: Jul 2007
Posts: 620
Turkey, Izmir
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Thanks guys  how you've archived such awesome shadows? it just stencil & simple projection shadow(for vegetation). i want to give some other details but my english not enough for this. Goes in the direction of the ICEnhancer for GTA 4.  Very good work. Do you use Shade-C or your own shaders? What about performance?
Water shader is my own. Bloom from aum(Slin's shader). Also PP antialias from here. Everything else is my own, or general shaders from wiki. Performans not good. 30 fps with HD3850. But i am working on it.
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