Just to let you know: the project is currently dead because:
1) I have too less spare time to develop on such a big tool atm
2) I do not see a point anymore in developing an editor for 3DGS due to decreasing size of community, and due to the point, that good debuggers & tools are available for c net (see wrapper) and c++ (engine sdk).
3) I do not see a point in developing tools for a engine nobody works on anymore (jcl) and features like local variable debugging are suspended for years.
4) there's too less interest from the community (do not want to spend another 1.000 working hours and 4 million lines of code, if nobdy needs it) - probably due to too less active scripters in the 3DGS Community
If anyone is interested in the source just let me know. It's structured pretty good (imo), though probably it'll be hard to understand for anyone, as it's just a very very big project (~2-3 GB).
I do not have any future plans atm, though there is of course a possibility that I'll work on the editor in a few months again - just because i worked on it for a too long time to let it die - but at the moment i just don't see a point.
Maybe if local variables debugging will be finally implemented
Sorry to all, who waited for a new editor.
PS: This is not meant as an offend - i know the editor had currently a lot of problems with more or less complex scripts, though from my point of view: i would never ever program with an editor like SED, which is more or less just a standard text-editor. To successfuly accomplish a game / tool today it's just nessasary to have a good working debugger & auto Complete tool (as an absolute basic) - at least in my opinion..