hmm at the moment the player make some moves like a breakdancer..looks cool but he can`t walk normal.
my actually code for the movement:
movement_speed.x = 10 * (key_cuu_key_cud) * time_step;
movement_speed.y = 10 * (key_cuu_key_cud) * time_step;
movement_speed.z = 0;
pXent_move (me, movement_speed, NULL);
not sure whats wrong there. the example in the manual is too cryptic for me or it doesn`t work so good `cause if i use it, the player falls through the ground. maybe you have a simple and working example for me??
and when should I use CHAR and RIGID? the manual shows the differences but I`m not sure what I should use for my player.