// move vNewPosition = vector( camera.x+(key_w-key_s)*cosv(camera.pan)*time_step*WALK_SPEED +(key_a-key_d)*cosv(camera.pan+90)*time_step*WALK_SPEED, camera.y+(key_w-key_s)*sinv(camera.pan)*time_step*WALK_SPEED +(key_a-key_d)*sinv(camera.pan+90)*time_step*WALK_SPEED, 0 ); vec_set(camera.x, vNewPosition);
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