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MED improvements
#390021
12/21/11 15:19
12/21/11 15:19
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Joined: Mar 2008
Posts: 2,247 Baden Württemberg, Germany
Espér
OP
Expert
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OP
Expert
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
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hi there..
I want to ask if some of these things can be changed for future?
1.) independent Scaling of X, Y and Z of the Object.
2.) marking two sides of an object and setting the scale in Quants (like in Wings3D with TAB Scaling).
3.) Give multiple vertice a point where they should be placed. At the Moment i need to set that for each single vertex successively.
4.) A tool to cut faces. Cause sometimes i need to change some faces. and then i need to redo everything until i can re-extrude the faces.
5.) Wouldn´t it be better to select 3 vertice and just click a button to create a face? this clicking around 3 vertice is annoying cause sometimes you can click as you want.. it doesn´t accept or clicks the wrong..
6.) It seems like vertice need to be set perfectly on the same position to weld them.. is there a Option to change the radius of welding? cause if i know wich vertice i selected and want so weld them.. i need to zoom all the way in to make em overlap perfectly... that´s annoying.
X.) a Question: Can i add a Shader to the Engine Preview? If yes - how?
Last edited by Espér; 12/21/11 15:40.
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Re: MED improvements
[Re: Espér]
#390373
12/28/11 20:54
12/28/11 20:54
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Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
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6.) It seems like vertice need to be set perfectly on the same position to weld them.. is there a Option to change the radius of welding? cause if i know wich vertice i selected and want so weld them.. i need to zoom all the way in to make em overlap perfectly... that´s annoying. Do you mean "merge"? You can "weld" any vertices at any position...
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Re: MED improvements
[Re: Espér]
#391301
01/10/12 09:52
01/10/12 09:52
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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what I personally miss from MED, and would be really practical (in my opinion at least): - placing vertices by giving numeric coordinate positions, - moving vertices by giving a numeric offset, - rotating vertices by giving a numeric angle, - and the above mentioned axis independent scaling by giving a numeric ratio. ( yes, I use AutoCAD ) another idea with less importance: - adjusting vertex normals would be fine too. for example to make better low poly trees, the leaf-group plane normals could be refined to be more realistic.
Last edited by sivan; 01/10/12 09:53.
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Re: MED improvements
[Re: sivan]
#392494
01/23/12 14:33
01/23/12 14:33
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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possible Improvement:
merging 2 models together The 2. one should hold its Bones!
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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