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Re: Wasteland - the remake
[Re: Roel]
#389303
12/12/11 22:04
12/12/11 22:04
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Joined: Apr 2008
Posts: 2,488
ratchet
Expert
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Expert
Joined: Apr 2008
Posts: 2,488
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Yeah great news ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) Really even with only what you have in that level making more rocks perhaps you could make an entire world already ! (perhaps the same character with different outitfits to make ennemies and here you go !)
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Re: Wasteland - the remake
[Re: ratchet]
#389479
12/14/11 21:25
12/14/11 21:25
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Joined: Dec 2009
Posts: 217 Italy
PietroNifosi
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Member
Joined: Dec 2009
Posts: 217
Italy
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What I've been doing is: I remade the same level 8 times bigger then the original one. The Canyon itself has been remodeled with new more realistic rocks. And next on the list is the outpost to be modeled and textured. ![](http://img811.imageshack.us/img811/9070/shot1y.jpg) ![](http://img683.imageshack.us/img683/8972/shot4t.jpg) ![](http://img847.imageshack.us/img847/4590/shot5rm.jpg)
Last edited by PietroNifosi; 12/17/11 19:43.
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Re: Wasteland - the remake
[Re: PietroNifosi]
#390045
12/21/11 21:05
12/21/11 21:05
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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One minor thing in Wasteland level: I could not find out for a few minutes, what is strange with the rails... everything is really nice, I like it. But finally realized that the breakstone base is missing. I know it's not important, only my stupidity. I have similar feelings in case of a lot of games, and usually never can find out, what was it...
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Re: Wasteland - the remake
[Re: sivan]
#390054
12/21/11 22:22
12/21/11 22:22
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Expert
Joined: Apr 2007
Posts: 3,751
Canada
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But finally realized that the breakstone base is missing. I know it's not important, only my stupidity. It actually looks like this isn't the end of the track, since its just a gap between the second half. I would say that either thieves stole it, or nature did its job.
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: Wasteland - the remake
[Re: WretchedSid]
#390059
12/21/11 23:10
12/21/11 23:10
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Joined: Oct 2006
Posts: 873
Shadow969
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User
Joined: Oct 2006
Posts: 873
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dof is exaggerated. normally, if the camera's focus is more than, say, 50-100 meters away, more distant objects are only slightly blurred. besides, on your shots there's a distinct division between non-blurred, blurred and object in-between. i'm not sure if you can completely overcome this using Shade-C's built-in dof, but some tweaking would definately improve the overal look of the shots. looks like the sun is hidden in the clouds(pale colours, no shadows) - it means that the difference between materials' ambient and diffuse colours should be a lot smaller than now. on the other hand, the colors are excellent and fit the scene and mood really well. overall impression - good, but it feels a bit empty(which is ok for a desert i suppose ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif) )
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Re: Wasteland - the remake
[Re: Shadow969]
#390060
12/21/11 23:37
12/21/11 23:37
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Joined: Apr 2008
Posts: 2,488
ratchet
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Expert
Joined: Apr 2008
Posts: 2,488
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Perhaps a little empty, but if you would put some other rocks it could od it ! Skyrim rocks is also a trick, they use good LOD also, and like Oblivion, in a town you'll see that everything around you are detailled, but the level is empty some meters after (even by adjusting some good distance). They have a good fading LOD, the ojbjects appera with a smooth alpha transition as you come near (to be less heavy in terms of polygons to render ) : and you even notice nothing if you are playing and don't concentrate to remake it You could make a lot more general big rocks, than with LOD or Alpha fading object add more rocks or details ? Or perhaps you can adopt Borderlands style, with interconnected levels ? Anyway, i find this level looks great in terms of colours, ambient lightening and atmosphere ![laugh laugh](/ubb7/images/graemlins/default_dark/laugh.gif)
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