Hi,

I want to use lightmaps for model and csg level geometry. Before I was using shaders I just baked the shadows onto my models. But when I looked up in the manual I found that eg (spec)bump shader supports light maps.
So my question: where do I put the lightmap in? At the moment I am using 24bit texture + 32bit bump + specmap in the alpha channel.

Thanks in advance!!


new project in early stage...

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