Gamestudio Links
Zorro Links
Newest Posts
Zorro 2.70
by jcl. 09/29/25 09:24
optimize global parameters SOLVED
by dBc. 09/27/25 17:07
ZorroGPT
by TipmyPip. 09/27/25 10:05
assetHistory one candle shift
by jcl. 09/21/25 11:36
Plugins update
by Grant. 09/17/25 16:28
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
4 registered members (AndrewAMD, dBc, clonman, TipmyPip), 18,763 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
krishna, DrissB, James168, Ed_Love, xtns
19168 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Page 2 of 2 1 2
Re: Crash Hour [Re: sivan] #390976
01/06/12 16:53
01/06/12 16:53
Joined: Jun 2011
Posts: 133
N
nomis23uk Offline
Member
nomis23uk  Offline
Member
N

Joined: Jun 2011
Posts: 133
great idea, not sure how the publishers will see it from another well known title though.

however as a game example and concept its a good start.

few bugs though:

scoring continuing after the game over is just one of them.

have another run through yourself and see what things you can improve.

I would perhaps give certain cars a points value etc.


A8 Pro
Windows 7 64bit
QuadCore i7, 6 gb ram, ATI 5970
Re: Crash Hour [Re: nomis23uk] #390981
01/06/12 17:38
01/06/12 17:38
Joined: May 2009
Posts: 5,377
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,377
Caucasus
If you missed the traffic, make GAME OVER and allow player to restart. Or, if you aiming big, make a small village, in which you can freely move and should make a crash.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Page 2 of 2 1 2

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1