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Building the next best space game. #390686
01/03/12 21:54
01/03/12 21:54
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
I will now attempt to build the next best RTS space game using Game Studio A7.

All of my art, musical, Lite-C programming, & story writing skills will be pushed far beyond their limits.

I'm sure I'll run into problems along the way & I wish to get some advice every now & then.

Re: Building the next best space game. [Re: kmega99] #390687
01/03/12 22:02
01/03/12 22:02
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
As your previous posts suggest that you're not trolling, I'll give you an advice:
You have already failed. Stop the project right there, it's doomed. Even if you were John Carmack or some guy from Blizzard, you would probably fail, you underestimate the difficulty and effort by a hundred times.
Try to create a different game instead, I suggest a sidescroller or something like Pong/ Ploing.
What's the point of your post anyway? It's very likely that someone will make fun of you in the next 60 minutes.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: Building the next best space game. [Re: Superku] #390700
01/04/12 00:14
01/04/12 00:14
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
I'm not sure if I will fail or succeed in what I'm doing. This will be the greatest challenge that I have ever faced.

Since I'm to sick to hold a normal job I've got nothing else better to do and my eye sight may be completely gone by the age 40 (I'm 27 now).

Building a great game is my childhood dream and if I don't get started now then I may never get another chance. That's why I will pour all of my talents and abilities into this game.

Re: Building the next best space game. [Re: kmega99] #390702
01/04/12 00:24
01/04/12 00:24
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
Even though I've learned much about Game Studio A7 I still don't know everything.

When I built 2 large hollowed cubes & assigned a different sky texture to each one, it would show only the first added sky texture on both hollowed cubes when the level was ran.

Can you have more than one sky-box each with a different sky texture?
Thanks.

Last edited by kmega99; 01/04/12 00:26.
Re: Building the next best space game. [Re: kmega99] #390708
01/04/12 01:22
01/04/12 01:22
Joined: Dec 2008
Posts: 1,660
North America
Redeemer Offline
Serious User
Redeemer  Offline
Serious User

Joined: Dec 2008
Posts: 1,660
North America
Superku is right, this project will undoubtedly fail. Upon hearing of your condition I must say that I pity you and wish you the best. Nonetheless, you should really consider making a game that you will be able to get into a working state before you lose your sight. A less ambitious game does not necessarily equate to a worse game overall. Some of the most famous/fun games known to the world, such as Mario, Plants vs. Zombies, and Minecraft, are built on very simple concepts and designs.

Originally Posted By: kmega99
Can you have more than one sky-box each with a different sky texture?

Yes, but due to the way sky blocks work in Gamestudio you will have to manage this by script.


Eats commas for breakfast.

Play Barony: Cursed Edition!
Re: Building the next best space game. [Re: Redeemer] #390712
01/04/12 02:27
01/04/12 02:27
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
I don't mind doing it by script.
Thanks for the reply.

I'm sure that I'll have more questions later but for now I will continue to build away.

Re: Building the next best space game. [Re: kmega99] #390713
01/04/12 05:40
01/04/12 05:40
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
Just Do it then.

But to do it, you need to make another game first.
Thats called the leaning curve.
Else you WILL fizzle around picky details very soon
without getting the core components propperly working.

You need to plan your own motivation and experience curve
to stem a bigger project.
And thats where you need a smallscaled project to
learn about rendering, gameplay, codearchitecture and
an efficient Artwork-workchain.

Re: Building the next best space game. [Re: Damocles_] #390716
01/04/12 07:03
01/04/12 07:03
Joined: Jan 2012
Posts: 55
K
kmega99 Offline OP
Junior Member
kmega99  Offline OP
Junior Member
K

Joined: Jan 2012
Posts: 55
Too all.

Please only judge my talents & skills after I have posted screen-shots. I know that I'm only one person but I truly believe that I am capable.

Thanks and please continue to reply to questions as it helps allot. smile

Re: Building the next best space game. [Re: kmega99] #390719
01/04/12 08:44
01/04/12 08:44
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Originally Posted By: kmega99
skills will be pushed far beyond their limits
Am I the only one who is having deja vu? grin
Good luck anyway..


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: Building the next best space game. [Re: 3run] #390722
01/04/12 09:29
01/04/12 09:29
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
First of all: good luck!

But as a RTS fan, I can tell you it is more difficult than making a simple shooter, where you mostly have to deal with the level design (enemy behaviour is generally not too complex).

For example, what AI system do you plan to use for dynamic pathfinding and decision making? It normally requires good map decomposition into usable data structures for managing buildings, developing technologies, and strategic and battle army/unit command.

So first start with a simple game, and you will see what you need for further developments...


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