well yeah you right GLIDE should be in c_move. but i realized that i have that problem only with taller objects than the player!! when they are short i have no problem and everything goes ok but when there are tall blocks and i jump on them my player just keeps ascending until it reaches the last step.
and by the way the only code for gravity in my script is
c_move(me,vector(0, 0, 0),vector(0, 0, -1), GLIDE);
i worte something about placing the origin on BBOX but i dont know how to do it?
dunno what's wrong exactly