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Re: Dynamic Resource folder
[Re: jcl]
#39120
01/12/05 02:11
01/12/05 02:11
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Joined: Sep 2003
Posts: 9,859
FBL
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 9,859
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I'm thinking of the end user here
When releasing an addon it can be copied into the game folder and it will automatically be added to the game. Currently I have to deliver an update of the scripts of te original game as well.
Btw: Does add_resource() work from anywhere inside a function or so? Or does it behave just like the old resource statement?
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Re: Dynamic Resource folder
[Re: jcl]
#39126
08/17/06 16:23
08/17/06 16:23
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Joined: Jul 2006
Posts: 96
ChildeHarold
Junior Member
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Junior Member
Joined: Jul 2006
Posts: 96
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No, not all, since I referred explicitly to the
add_resource
command, stating that it does not do what it promises. At least for me, since I haven't seen it working in runtime.
A reource which was in same folder and declared as
resource("some.wrs")
while the very same, tiggered by a function, in which a add_resource("some.wrs") command was embedded, did not work. So I can just underline waht Dijipark said.
Last edited by ChildeHarold; 08/17/06 16:25.
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